P+ - Captain Falcon - Subaction - SpecialAirSStart
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Stats
IASA: |
None |
Hitboxes active: |
15-35 |
Hitbox set 0 hits: |
15 |
Subaction Index: |
0x1d4 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:15-35
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
0 |
0 |
361 |
None |
Burn |
AD |
false |
1 |
3 |
|
0 |
1 |
0 |
0 |
0 |
361 |
None |
Burn |
AD |
false |
1 |
3 |
|
0 |
2 |
0 |
0 |
0 |
361 |
None |
Burn |
AD |
false |
1 |
3 |
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Scripts
Main
- FloatVariableSet { variable: RandomAccessFloat (0x80149e), value: 8.5 }
- LedgeGrabEnable(Disable)
- AsyncWait(14.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 14.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 7.5, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 1.5, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(30.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- LedgeGrabEnable(EnableInFrontAndBehind)
- UnknownEvent { namespace: 0x8, code: 0x2, unk1: 0x0, arguments: [Value(2)] }
- AsyncWait(35.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- DeleteAllHitBoxes
- AsyncWait(46.0)
- LedgeGrabEnable(EnableInFront)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 10, graphic: 6, bone: 32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(14.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(3.0)
- SoundEffect1(3585)
- SyncWait(11.0)
- SoundEffect1(113)
Other
- AsyncWait(14.0)
- Rumble { unk1: 13, unk2: 0 }